AI Insights · Timothy · April 2025
Top 5 Trivia Games on iOS in South America: Q1 2025
Explore the performance of the top 5 trivia games on iOS in South America during Q1 2025, highlighting trends in downloads, revenue, and active users.
In the first quarter of 2025, the trivia game category on iOS in South America showcased diverse performance trends. Here's a closer look at the top five apps:
Clever - Brain Training Games from DPM APPS LP saw a consistent rise in weekly revenue, starting at approximately $4.2K and peaking at around $8.4K by the end of March. Weekly downloads fluctuated, initially climbing to over 20K in late January before settling at 7.8K. Active users increased from 20.5K to a peak of 30K, ending the quarter at 25.4K.
Kahoot! Play & Create Quizzes by Kahoot ASA experienced steady growth in revenue, culminating at $3.7K at the end of the quarter. Downloads surged mid-quarter, reaching nearly 13K. Active users showed remarkable growth, starting at 19.3K and rising to over 60K.
Peak - Brain Training from Synaptic Labs maintained a steady revenue flow, hovering around $1.6K throughout the quarter. Downloads remained relatively stable, with a slight increase to 1.6K by March. Active users showed minor fluctuations, ending the quarter at 24.3K.
Elevate - Brain Training Games by Elevate, Inc. saw an increase in revenue in March, reaching $1.7K. Downloads were modest, peaking at 631. Active users consistently grew, starting at 9.6K and ending at 23.8K.
Party Roulette: Group games from GreenTomatoMedia maintained a stable revenue around $1K. Downloads were consistent, averaging around 1.2K. Active users showed a slight decline, starting at 19.8K and ending at 16.7K.
These insights are based on data from Sensor Tower, where more detailed analytics are available.